Fenceline

Build one unbroken boundary.

Each number tells you how many sides of that field must be fenced. Build one continuous loop that keeps the house inside.

Time0:00
Moves0

5 × 5 · A quick fence

0 of 60 edges fenced, 0 crossed out. Fence is placed with mouse, touch or pen by tapping an edge; this board has no keyboard controls.
2 field clue: 0 of 2 sides fenced.1 field clue: 0 of 1 sides fenced.2 field clue: 0 of 2 sides fenced.1 field clue: 0 of 1 sides fenced.2 field clue: 0 of 2 sides fenced.0 field clue: 0 of 0 sides fenced, satisfied.2 field clue: 0 of 2 sides fenced.1 field clue: 0 of 1 sides fenced.0 field clue: 0 of 0 sides fenced, satisfied.3 field clue: 0 of 3 sides fenced.2 field clue: 0 of 2 sides fenced.1 field clue: 0 of 1 sides fenced.2 field clue: 0 of 2 sides fenced.2 field clue: 0 of 2 sides fenced.1 field clue: 0 of 1 sides fenced.1 field clue: 0 of 1 sides fenced.1 field clue: 0 of 1 sides fenced.3 field clue: 0 of 3 sides fenced.

How to play

  • Each number tells you how many of that field's four sides must be fenced.
  • The house must finish inside the completed fence. It does not need to be surrounded on all four sides.
  • Tap an edge to cycle it: blank, fence, crossed out, blank again.
  • A crossed edge is a note to yourself that no fence belongs there.
  • Fields without a number can have any number of fenced sides.
  • The finished fence is a single closed loop — no branches, no loose ends, no second loop.

Complete one fence

The finished fence must form one unbroken loop, satisfy every number, and keep the house inside.